Oct 31st, 2012
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- Advanced 1h 49m 1.24 GB Project Files 309 MB Software used: ZBrush 4R4, 3D-Coat 3.7, TopoGun 2 W64, Photoshop CS4 Continue Reading.
- TopoGun for OS X released. We're excited to announce that TopoGun for OS X was released today. Grab the install kit from the download section and if you like it, you can buy it from our online store. If you already have a TopoGun license (either used with the Windows build or with TopoGun for OS X beta), you shouldn't buy another one, as your old license works with TopoGun for OS X too.
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Topogun 2 Windows x64 / Mac. Sign in to check out Check out as guest. Add to Watchlist Unwatch. 2-year protection plan from SquareTrade - $1.99 2-year protection plan from SquareTrade - $1.99 Opens an information Overlay. 100% buyer satisfaction. 本站提供topogun for mac,topogun for mac是适用于苹果操作系统的拓补软件,该软件可以将高模转化为低模以方便低版本的应用程序运行,同时还支持将Zbrush制作的高精度模型拓扑为低多边形模型,有需要的3D设计师不要错过。. TopoGun is a standalone application that will be available for Windows, Mac OS, and Linux operating systems. TopoGun licenses are cross-platform and after buying one, TopoGun can be installed on any of these operating systems.
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- TopoGun is a stand-alone resurfacing,and maps baking application. The resurfacing functions in TopoGun will help you modifyand/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models andthen allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.
- In today's 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today's 3d models are created fromreal world scanned models,or they are digital sculptures, created using brush based 3D sculpting applications.
- In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated,or further detailed.
- A lot of artists nowadays create their concepts as 3D models,using brush based sculpting applications. They usually startfrom basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models. There are several reasons for doing this: to make the 3D models more animation friendly,tocreate lowpoly versions for gaming or further sculpting and detailing,oras a way tochange the highres topology in order to improve the model's capability of handling the highres information at a lower polygon budget. A resurfacing tool like TopoGun is needed for these purposes.
- Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh's features,(i.e., small details that couldn't be recovered after retopologizing due to the limited polycount an engine can render in realtime).
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- TopoGun is a standalone application that will be available for Windows, Mac OS, and Linux operating systems. TopoGun licenses are cross-platform and after buying one, TopoGun can be installed on any of these operating systems.
- TopoGun supports several widespread viewport navigation models and there's a great chance you'll get used to it quickly. The interface is simple, straightforward and very customizable, giving you the freedom to modify it to fit your needs. You can add/delete interface elements and/or rearrange them easily.
- The newly created geometry, wraps around the highres model in realtime. When you move the retopologized mesh components around, they will stick to the highres mesh's surface.
- TopoGun uses the .obj file format which is becoming more and more of a standard in today's 3D graphics. TopoGun's own file formatis XML based and very easy to parse. Furthermore, TopoGun also supports the .ply file format(including per-vertex color information), used extensively in the 3D scanning industry.
- TopoGun's baking and subdivision modules are fully multithreaded and up to 256 CPU cores are supported.
- TopoGun is available in 32 and 64 bit executable code. The 64 bit version can access and use much more memory, thus increasing performance and capabilities.
- TopoGun can handle extremely highres 3D data. The polycount limit is set by the available RAM on your system. It uses special rendering techniques to achieve unparalleled highres mesh rendering framerates.
- One great feature TopoGun has is one pass maps baking. Instead of baking one map at a time as most of the baking engines do, the types of maps you select are baked in a single pass, thus saving you precious time.
- TopoGun uses the GPU (Graphics Processing Unit) for baking hardware ambient occlusion maps. The speed that GPU computing and multithreading offers is much greater than the ambient occlusion baking methods used by today's existing software.
- 32BIT FLOATING POINT MAPS OUTPUT
- TopoGun's maps baking module can export 32 bit floating point .tiff displacement maps and ambient occlusion maps. The advantage of using 32 bit floating point displacement maps are that you don't have to worry about displacement maps parameters such as'displacement amount'and'offset', because the displacement valueswithin the displacement map are real worldspace displacement values. Using the displacement map,asis,in your rendering engine will lead to perfect results, without ever havingto tweak any displacement parameters. Another advantage of 32bit floating point maps are that you can modify them without the fear of getting dithering artifacts,(the dynamic range a 32bit floating point image has is huge compared to the dynamic range of a regular 8bit image).
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Topogun For Macbook Air
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